使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《黄铜之城》CODEX版游戏:City.of.Brass-CODEX
2.安装《黄铜之城》v1.0.1升级档:http://patch.ali213.net/showpatch/92429.html
3.安装本升级档
更新说明(机翻):
更新v1.1.0:
新武器
颤抖的锤子
所有武器中速度最慢,但效果最大。击中敌人时绊倒。
新鞭子
推进链接
无论这个鞭子发生什么,你的敌人都会被击退。
新的盔甲
火焰开花
对于你的身体所需的每一次打击,都应该返回灼热的火焰。
新遗物
葡萄树的辫子 - 这种棘手的刺绣消除了纠缠的影响。
启示图 - 看哪,找到你的方式等地图。
警告之角 - 总是知道你最近的敌人站在哪里。
铁质体质 - 一种深奥的解毒剂,能够抵抗毒素。
绊脚石的飞跃 - 从高处降落时,地面会颤抖,敌人会坠落。
法克尔的腰带 - 仿佛看不见的翅膀,控制你的下降到地面。
磨损的鞋底 - 您的跑步幻灯片现在将对您旅行的人进行刮擦,轻轻擦伤他们。
冰之魂 - 冷却力驻留在你的内部,这样即使冰冷也没有效果。
执行攻击 - 你的攻击会对那些被绊倒的人造成额外伤害。
看看启示图(有人说他们想要一张地图?)在HUD上也有一个方便的迷你地图!
社区反馈和调整:
齿轮稀有性和成本重新平衡。
一些项目已经改变了稀缺程度,并且由于稀有性的稀有性和有用性,成本已经改变为更一致的范围
火焰之眼(共同有限)
安塔之剑(限于普通)
稀有珍宝(限于稀有)
到达(有限公司通用)
葡萄藤皮(限于普通)
荆棘身体(限于普通)
联盟背心(罕见有限)
冰霜绽放(有限)
惊喜元素(稀有)
财富魅力(有限公司通用)
瑞星后跟(稀有限量)
混乱的符咒(稀有常见)
调整:
反驳的棍棒已经被击晕,但仍然会击退,并导致敌人在他们登陆时破坏周围的东西
安塔之剑已经改变为始终发挥闪电效果,现在会在有限的时间内击打任何敌人
你现在可以排队命令,就像剑和鞭子攻击一样。
毒桶的半径现在要大得多
现在齿轮箱从4到12级出现略多
背刺者现在造成3倍伤害,而不是5倍,但更便宜
日志现在允许您轻松地转到每个条目中类别中的下一个或上一个条目
杂志有不同类别的武器,鞭子,铠甲和文物
现在一旦时限到期,地震就会发生
减少箱子和精灵店出现的更换物品的延迟时间
修正:
固定护甲遗物效果在受到零伤害时激活。除此之外,这会阻止忠诚的背心,使得敌人在棍棒击中他们之后结盟,这使得他们在登陆时将他们从他们身上推开。
固定的情况下,半径伤害会碰撞他们不应该。这引起了像前进盾牌一样不会阻挡精灵火球的问题。
固定充能的敌人可以破坏法师迷你boss
调整到物理动画对Skeletons的反应
修正了一系列情况,即使敌人直接看着他们,敌人也不会瞄准/追逐玩家
阻止友军AI对准无法触及的敌人(例如通过关闭的门)
固定分辨率和屏幕模式更改不会在消息框之前应用,要求您确认更改分辨率或屏幕模式
当点击方向键或突然改变方向时,修正第一人称武器上的捕捉/动画抖动。
当突然改变速度或改变方向时,修正敌方动画中的捕捉/动画抖动。
修复盾牌敌人动画设置的视觉错误。
修正了优步精灵有时在时间之沙项目重新将玩家归入最终boss级别时不会攻击玩家的问题。
敌人现在看起来更好,当在空中被击中而退缩时
当你穿着效忠背心时,如果他们打你,沉默的装备不再成为盟友。
原文:
Update v1.1.0:
New Weapon
Hammer of Quaking
The slowest of all weapons, but with the greatest effect. Enemies trip over when hit.
New Whip
Links of Propulsion
Wherever this whip strikes, your enemies shall be flung back.
New Armor
Blossom of Flame
For every strike your body takes, a searing flame shall be returned.
New Relics
Braid of the Vine - This thorny embroidery eliminates the effects of entanglement.
Chart of Revelation - Behold, a map to find your way, amongst other things.
Horn of Warning - Always know where your nearest enemies stand.
Iron Constitution - An esoteric antidote, providing resistance to poison.
Leap of Stumbling - Upon landing from a great height, the ground shall tremble and enemies fall.
Sash of the Fakir - As if guided by invisible wings, control your descent to the ground.
Soles of Abrasion - Your running slides will now scrape against those you trip, wounding them lightly.
Soul of Ice - A cooling power resides within you, so that even the chill of ice has no effect.
Strike of Execution - Your attacks will do extra damage to those who have been tripped.
Check out the Chart of Revelation (did someone say they wanted a map?) Comes with a handy mini map on the HUD as well!
Community Feedback and Tuning:
Gear rarity and cost re-balancing.
Several items have changed rarities and costs have been changed to more consistent ranges based on rarity and usefulness in that rarity
Flame of Sight (Common to Limited)
Sword of Antar (Limited to Common)
Akinakes of Rare (Limited to Rare)
Lash of Reach (Common to Limited)
Thong of Vines (Limited to Common)
Body of Thorns (Limited to Common)
Vest of Alliance (Rare to Limited)
Bloom of Frost (Common to Limited)
Element of Surprise (Common to Rare)
Charm of Fortune (Common to Limited)
Heels of Rising (Rare to Limited)
Talisman of Confusion (Common to Rare)
Tuning:
The Cudgel of Refutation has had it stun removed, but still does knockback and causes enemies to break things around them when they land
The Sword of Antar has been changed to always do its lightning effect and will now always stun any enemy it hits for a limited time
You can now queue the shove command, like the sword and whip attacks.
The poison barrell radius is now a lot larger
Gear chests now appear slightly more from levels 4 to 12
Backstabber now does 3x damage instead of 5x but is cheaper
Journal now allows you to easily go to the next or previous entry in a category within each entry
Journal has different categories for weapons, whips, armours and relics
Earthquakes now occur once the time limit has expired
Decreased delay on replaced items appearing in the chests and genie shops
Fixes:
Fixed armour relic effects activating when hit for zero damage. Amongst other things, this stops the vest of allegiance making enemies allied aftering hitting them by the cudgel, which causes them to push things away from them on landing.
Fixed cases where radius damage would hit collision they should not. This caused bugs like the shield of advancing not blocking fireballs from the genie consistently.
Fixed charging enemies being able to damage the mage mini boss
Tuning to Physical Animation hit reaction on Skeletons
Fixed a bunch of cases where enemies would not target/chase the player even when they were looking directly at them
Stop friendly AI’s from targeting enemies that could not be reached (e.g. through closed doors)
Fixed resolution and screen mode changes not applying before the message box asking you to confirm changes to the resolution or screen mode
Fixed snapping / animation jitter on first person weapons when tapping directional keys or suddenly changing direction.
Fixed snapping / animation jitter on enemy animations when changing velocity suddenly or when changing direction.
Fixed visual errors on Shield Enemies animation set.
Fixed issue where the Uber Genies wouldn’t attack the player sometimes when the Sands of Time item respawned the player in the final boss level.
Enemies now look better when being hit through the air whilst flinching
Silent Effigies no longer become allies if they hit you whilst you are wearing the Vest of Allegiance.
by CODEX