使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《祖先遗产》CODEX版游戏:Ancestors.Legacy-CODEX
2.安装《祖先遗产》Build48004升级档:http://patch.ali213.net/showpatch/93227.html
3.安装《祖先遗产》Build48074升级档:http://patch.ali213.net/showpatch/93307.html
4.安装本升级档
更新内容(机翻):
48308年更新构建:
[新功能]Ballistas现在在选择部署位置时绘制它们的范围。
每个玩家现在只能暂停游戏一次。
在球队比赛中已经输掉的球员再也不能暂停比赛了。
现在可以使用快速绑定从槽0中删除从槽0中保存的内容。
[调整]在多人匹配之后显示的建立订单菜单现在可以适当的滚动(尽管只有鼠标,道歉)。
修改“投降游戏”功能。
[调整]斯拉夫步兵需要消耗更少的铁。
Slavic步兵对建筑物的伤害增加了。
(调整)Slavic第二层升级的成本更低。
提高护盾降低了近战的统计量,攻击减少了两倍,防御率是以前的四倍。
[调整]“增援”士气提升效果将不再叠加。
我们已经将所有现有的可重新绑定的操作添加到控件菜单中。对于非qwerty用户:重新绑定操作,使其以符合逻辑的方式处理您的键盘计划。
[Bugfix]可能修正了一个问题,在一个人物演讲之后,音频会被永久地降低(单玩家问题,相当罕见)。
[Bugfix]现在可以通过快速绑定来从槽0中删除存储。
[Bugfix] Build order菜单显示在多人匹配之后,现在可以适当地滚动(尽管只使用鼠标,道歉- gamepad对该操作的支持将在后面添加)。
一些玩家在多人游戏中只按下ESC就暂停了。这种停顿是局部的,造成了严重的去同步化。这将不再发生。
[Bugfix]加入多人游戏将不再阻止“试图加入网络游戏”的消息。这可能需要几秒钟。
[Bugfix] VSync现在可以正常工作了。
大厅里的数据不应该再随意改变。
[Bugfix] Ballistas有时在敌人进入他们的射程时没有射击。
修正了游戏设置下的lod模型的问题,当不考虑较弱的PC配置时。这导致了低聚和模糊的字符。
[Bugfix]多个本地化的变化,特别是关于德语和日语。
[Bugfix]解决了多个路径查找和移动问题,主要是由于导航aras在所有地图上的某个点被打乱。
普通地图抛光-单一和多。固定的阻滞剂和臭虫使运动的进展变得很糟糕。在大多数地方,村庄周围的灌木丛都被移走了,所以没有安全的地方可以躲避箭头了。
[Bugfix]“防御圈”现在将适当的保护,不管角度如何。
自动保存在比赛结束后不会再发生。这导致了最终的屏幕消失,迫使你在游戏中alt+f4。
[Bugfix]游戏现在不应该阻止自己“检测到另一个祖先遗留运行的实例”。只有一个游戏的实例是允许的。
一些罕见的事故——总体稳定的改善。
原文:
Update Build 48308:
[New Feature] Ballistas now draw their range while choosing a position to deploy.
[Tweak] Each player can now pause the game only once.
[Tweak] Players that already lost in a team match can no longer pause the game.
[Tweak] It is now possible to delete saves from slot 0 through the load game menu using quick bind.
[Tweak] Build order menu shown after multiplayer match can now be properly scrolled (although only with mouse, apologies).
[Tweak] Polished the "Surrender Game" feature.
[Tweak] Slavic Infantry cost less iron to recruit.
[Tweak] Slavic Infantry damage versus buildings has been increased.
[Tweak] Slavic Tier II upgrade costs less iron to research.
[Tweak] Raise Shields lowers the melee statistics much more - attack is reduced two and defence four times more compared to prior versions.
[Tweak] "Reinforcements" morale boosting effect will no longer stack.
[Bugfix] We have added all the existing rebindable actions to the controls menu. For non-QWERTY users: rebind the actions so that they work with your keyboard scheme in a logical way.
[Bugfix] Probably fixed an issue with audio being toned down forever after a character speech (single-player issue only, quite rare).
[Bugfix] It is now possible to delete saves from slot 0 through the load game menu using quick bind.
[Bugfix] Build order menu shown after multiplayer match can now be properly scrolled (although only with mouse, apologies - gamepad support for this action will be added later).
[Bugfix] Some players experienced a pause in multiplayer match by only pressing ESC. Such pause was local and caused heavy desynchronization. This will no longer happen.
[Bugfix] Joining a multiplayer game will no longer block at message "Attempting to join to a network game. This may take several seconds.")
[Bugfix] VSync is now working properly.
[Bugfix] Data in lobby should no longer randomly change itself.
[Bugfix] Ballistas sometimes did not shoot when the enemy squad entered their range.
[Bugfix] Fixed an issue with the game setting lower lod models when not supposed to for weaker PC configurations. This resulted in low-poly and blurred characters.
[Bugfix] Multiple localization changes, especially regarding German and Japanese languages.
[Bugfix] Multiple path finding and movement issues solved, mainly those caused by navigation aras being messed up at a certain spots on all maps.
[Bugfix] General map polishing - both single and multi. Fixed blockers and bugs that made it nasty to progress the campaigns. Bush areas around villages removed in most places, so no safe spots to hide from arrows anymore.
[Bugfix] "Defensive Circle" will now properly protect from charges regardless of angle.
[Bugfix] Autosaves will never again happen after the match has finished. This caused the end screen to disappear forcing you to alt+f4 out of the game.
[Bugfix] The game should now not block itself with "Detected another instance of Ancestors Legacy running. Only one instance of the game is allowed."
[Crashfix] Several rare crashes - general stability improvements.
BY CODEX