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地牢守护者 v8.4升级档+免DVD补丁PLAZA版

补丁类型:其它
补丁大小:242MB
更新时间:2018-06-22
所属游戏:地牢守护者,Dungeon
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下对应系统的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《地牢守护者》PLAZA版: Dungeon.Defenders.The.Tavern-PLAZA
2.安装本升级档

更新说明:

机翻:

更新v8.4:
地图
新的神秘图书馆-新的地图与新的acc作为奖励。
新威斯特- CD复兴第1、2和3部分-每个地图都有一个老板更新了来自Mistymire、Moraggo和Aquanos的奖励。
客栈——虽然客栈不是新的,但是外面的门户和其他效果已经被移除,以帮助提高装载时间
注意:水晶地图仍然需要按顺序打开DLC和地图。
生活质量的变化
战利品表增加了显示每个质量的滴数。使用Shift可以看到沿侧面的水平图。它也适用于酒馆。
移动酒馆项目在霸占模式
添加主机准备覆盖- CTRL G
在DU下增加MU
新塔DPS计算显示在塔信息的底部。
敌人在地图上的广告牌会在小地图上与O切换时打开/关闭。
将CD添加到映射列表,这样门户就不需要了。
AFK店铺的价格上限增加到1万亿。
圆片可以在空气中被激活
锁定酒馆项目下降/拾取默认。
引爆陷阱现在将在酒馆中打开礼物以帮助测试塔
添加一页的物品在库存以贸易- CTRL T
按CTRL拖动可移动整个项目页面
隐藏绿点项目覆盖。
Jester“移动塔”的能力应该通过重叠的塔来循环。
玩家在被踢的时候应该自动降低魔法值
更新的掩模插槽使一些accs更适合chars。
在现在的会话中应该记住Hardcore选项。
增加了闪电塔的动态照明切换选项
4号损坏已经更新,所以看起来和9号不一样
为攻击地图增加了防御工事
不要等待接收到的统计数据才能进入下一关
Flash jeal和所有轮型(除杀伤%)现在在酒馆傀儡上工作
在酒馆里,礼物永远不会掉下来。
增加法力值限制到1T
缓慢的食人魔修正-如果只有食人魔留在波的末端并且地图是空的
水框架的圣殿速度改进为低/中图形
在许多地图上潜在的帧速率改进
平衡的变化
闪电塔老板的伤害降低50%。
抛光ToL accs和海盗补丁匹配圣诞老人accs
圣诞老人的眼镜被添加到冬天的脸上
仙境,平安夜
骰子宠物增加国王的游戏生存
东核随机死于水神殿
半兽人/食人魔在“守势”时不能移动
磨几个宠物滚终极更经常(猴子,鹦鹉,恩伯小马,菲尼克斯太阳)
战士修正-不能被目标攻击或与敌人碰撞,伤害等级增加,不受光束影响,攻击时失去生命
守护者不再试图提升他们无法影响的塔
错误修复
固定塔/英雄升压现在应该一直使用最高升压
固定-物品被卡在产卵后。您现在可以从更远的地方拿起或使用物品
召唤者的霸王模式只在建造阶段拾取物品。
固定-吉姆暗黑魔法和恶魔速度优势。给他们额外速度的价值被覆盖了
固定-两个演员被困,不能移动。
固定更新的法力标记网格和小地图图标,先前显示为鸡蛋
固定-只有主人可以改变歌曲在点唱机盒
修正了在某些场景中对玩家的攻击
固定陷阱不再出现在天坛的天花板上的光束中
固定-检查时蜘蛛显示错误的范围值
当主机选择时,固定硬核总是应该显示在客户端上
目前,水寺内的固定水面不应阻挡目标。
固定炮干扰
修正了- Monky/Parrot不再试图通过墙射击敌人
固定-游戏设置UI将随机冻结
固定-法力在Aquanos地图中心失效
固定-蜘蛛网在狩猎圣诞老人的小帮手服装是非常和没有适当的缩放
固定-塞勒姆事件猫的射程被限制在90
固定武器堆码错误。
修正-防止凤凰被困住
当困难改变时,固定- CD门户没有更新
固定卡在月球基地生存的暴民
固定-在北面的水神殿
固定-移动的点击和CTRL点击应该与有储存法力的宠物一起工作。
固定反射光束现在应该更新杀戮值
固定悬停触发了旧的一个平台故障
固定-蜘蛛不应该被卡住如果他们的目标是遥不可及的。
修正-精灵治疗正确显示
修正了在灰烬火焰上的非预期攻击率的降低。
修正了食人魔在Polybius挑战后的产卵
固定-软锁错误(在敌人用完强制重启后永不结束的浪)
固定-玩家死亡,如果他们在多比乌斯/事件地图上的传送。

原文

Update v8.4:
Maps
NEW - Arcane Library - New map with a new acc as a reward.
NEWish - CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times
Note: The Crystalline Maps still require the DLC and the maps unlocked in order. 

Quality of Life Changes
Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
Move tavern items in Overlord mode
Added Host Ready Up override - CTRL G
Add MU to HUD under DU
New Tower DPS calculation shown at the bottom of tower info.
Enemy spawn billboards on the map will toggle on/off when toggling them with O on the minimap
Added CD to map list so the Portal isnt required
Increased AFK shop price limit to 1 trillion. 
Circular Slice can be activated in the air
Lock tavern item drops/pickups by default.
Detonate Traps will now open presents in the tavern to help test towers
Add page of items in inventory to trade - CTRL T
CTRL drag to move an entire page of items
Hide green dot item overlay
Jester “move tower” ability should cycle through overlapping towers
Players should automatically drop mana when being kicked
Updated mask sockets to make some accs fit chars better
Hardcore option should be remembered across sessions now
Added lightning towers to dynamic lighting toggle under options
Damage number 4 has been updated so it doesn't look similar to the 9
Added forges to assault maps
Dont wait on receiving stats to be able to go to next level
Flash jeal and all wheel patterns (except kill %) now work on tavern dummy
Presents never drop junk items in tavern
Increase mana token limit to 1T
Slow ogre fix - if only ogres are left at the end of a wave and the map is empty
Temple of Water frame rate improvements for low/medium graphics
Potential frame rate improvements on many maps

Balance Changes
Lightning tower boss damage reduced by 50%. 
Buffed ToL accs and Pirate Patch to match Santa accs
Santa Spectacles have been added as a winter face acc to Winter
Wonderland and Silent Night
Dice pet added to King’s Game survival
East core Randomly dies on Temple of water
Orcs/Ogres should not move when in “hold defensive”
Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks
Guardians no longer try to boost towers that they cannot affect

Bug Fixes
Fixed - Tower/Hero boost should always use highest boost now
Fixed - Items get stuck behind spawns. You can now pick up items from further away or use
Summoner’s Overlord mode to pick up items during build phase only
Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
Fixed - Two actors getting stuck and unable to move
Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
Fixed - Only host can change song on juke box
Fixed - ESTs attacking players in certain scenarios
Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
Fixed - Spiders showed wrong range value when inspected
Fixed - Hardcore always should always be displayed on the client when selected by the host
Fixed - Water surface in Temple of Water should not block aiming now
Fixed - Gun jamming bug
Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
Fixed - Game Setup UI would randomly freeze
Fixed - Mana failing through center of map in Aquanos
Fixed - Spider web on Huntress Santa’s little helper costume was very and not properly scaled
Fixed - Salem Event Cat range was capped at 90
Fixed - Weapon stacking bug
Fixed - Prevent Phoenix from getting stuck
Fixed - CD portal didnt update when difficulty was changed
Fixed - Stuck mobs on Moonbase survival
Fixed - Temple of Water pathing on the North side
Fixed - Shift click and CTRL click should work with pets that have stored mana
Fixed - Reflect beams should now update the kills value
Fixed - Hovering triggered Old One platform glitch
Fixed - Spiders should not get stuck if their target is unreachable
Fixed - Fairy healing displays correctly now
Fixed - Unintended attack rate reduction on Ember Flame
Fixed - Orgres spawning after Polybius challenge is complete
Fixed - Soft lock bug (waves that never end after enemies run out forcing restart)
Fixed - Players dying if they hover during teleports on Polybius /events maps

by PLAZA

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