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远古边境 v20180625升级档+免DVD补丁PLAZA版

补丁类型:其它
补丁大小:350.3MB
更新时间:2018-06-25
所属游戏:远古边境,Ancient
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

升级档安装步骤:

1.安装《远古边境》PLAZA版游戏:Ancient.Frontier.The.Crew-PLAZA
2.安装《远古边境》v1.11升级档:http://patch.ali213.net/showpatch/92509.html
3.安装本升级档

更新内容(机翻):

更新v20180625:
问候指挥官!我们很高兴地宣布,我们的第二个DLC,Quests和Events现在已经上线了,并且会自动更新每个人的游戏。这个DLC是完全免费的,作为对我们所有新老粉丝的持续谢意。这个DLC引入了一系列变化,最显着的是添加了Quest系统和随机事件。请阅读完整的更改日志。

任务

这些是您可以完成奖励的任务和合同。有十种不同类型的任务可以奖励你在游戏中采取特定行动。

我如何获得Quests?

任务在大多数任务完成后自动获得奖励。完成任务并返回船舶管理屏幕后,其中一个菜单按钮将显示“新任务!”。如果你已经被分配了一个新的任务。


你一次只能有三个任务,所以如果你的任务日志已满,你将不会被授予任何新的任务,直到你有空间。如果您想为新合同腾出空间,可以从日志中手动删除任务。完成后的任务也将从你的任务日志中删除。

游戏的船舶管理区增加了一个新的“任务”按钮。任务日志将追踪你目前拥有的任务,以及你完成任务所取得的进展(如果有的话)。

活动

随机事件将在整个游戏中的某些点完成任务后出现。每个事件都会描述一种情况,并向您呈现您可以采取的三种行动选项。


事件可能会有正面或负面的影响取决于您的选择,所以请谨慎选择。有超过50个不同的事件可以遇到,所以没有两次活动的播放将是相同的。

生活质量改善

我们继续倾听您的反馈。根据你告诉我们的情况,这款DLC还带有一系列的生活质量改进。希望这些将继续让玩家更容易接触游戏。

任务难度

现在任务会显示你将面对的敌人以及他们估计的难度。


每个任务的敌人符号数量为1(易)和5(硬)。评分系统基于你在游戏中的位置,所以在游戏开始时的三个难度任务与游戏结束时的三个难度任务非常不同。

由于我们继续用船舶,装备和船员来区分不同的派系,现在让你知道你将面对哪个阵营更为重要。以前,玩家必须通过查看所提供的奖励或通过反复试验来主要猜测任务的难度。我们相信这一改变将有助于所有指挥官就哪些任务进行更明智的选择。

系统菜单

这是一个非常简单的改变,很长一段时间。当游戏最初设计时,唯一的选择是自动保存,其中总是跟踪进度。在开发过程中,系统菜单被删除,作为不必要的额外点击。

随着手动保存的引入,缺少系统菜单成为一个问题。玩家可以通过点击一下退出到主菜单来意外失去进度。系统菜单已添加到解决此问题。它还允许您自定义游戏中所有点的选项设置。虽然这是一个相对标准的补充,但我们希望这将有助于您的体验。

保存图像

我们得到的另一个反馈意见是,可能难以将备份彼此分开保存。为了帮助区分游戏中不同点保存的视觉效果,我们在保存文件中添加了图像,这些图像代表了故事广告系列进展的程度。

声音特效

我们为游戏中的许多动作添加了音效(例如升级)。

英雄船

在最后一次DLC中,我们增加了一些英雄舰队参与赏金任务的能力。然而,所有英雄舰队的描述细节仍然表明,他们无法获得赏金任务。现在所有英雄船的描述细节已经更新,只有那些Bounty Missions真正无法使用的语言显示该语言。

余额变化

进行了多项更改以提高能力的准确性。科技树精确度提升现在将适用于能力。精确度修改能力,如瞄准计算机和Vor Song,现在除了主炮之外,还会提高能力的准确性。最后,在科技树中解锁的技能的改进版本稍微提升了他们的精确度。

稍微增加了老手和初学者困难的难度,以解释所有新玩家的权力。

略微降低模拟器任务的XP增益。

根据游戏数据对各个任务进行大量小调整调整。

Bug修复

修复了教程结束时可能发生的崩溃

网络连接

原文:

Update v20180625:
Greetings Commanders! We are pleased to announce that our second DLC, Quests and Events, is now live and will automatically update everyone's game. This DLC is completely FREE as a continued thank you to all of our old and new fans. This DLC introduces a host of changes, most notably adding a Quest system and random Events. Read on for the full change log.

Quests

These are assignments and contracts that you can complete for rewards. There are ten different categories of quests that each can reward you for taking specific actions within the game.

How do I get Quests?

Quests are automatically awarded after the completion of most missions. After completing a mission and returning to the ship management screen, one of the menu buttons will display "New Quest!" if you have been assigned a new quest.


You can only have three quests at a time, so if your quest log is already full you won't be awarded with any new quests until you have room. Quests can be manually deleted from your log if you want to make room for new contracts. Completed quests will also be removed from your quest log as they are finished.

A new 'Quests' button has been added to the ship management areas of the game. The quest log will track what quests you currently have, and what progress, if any, you have made towards completing the quest.

Events

Random events will appear after completing a mission at certain points throughout the game. Each event will describe a situation, and present you with three options of actions you can take.


Events can have positive or negative effects depending on your choices, so choose carefully. There are over 50 different events that you will be able to encounter so no two play-throughs of a campaign will be the same.

Quality of Life Improvements

We continue to listen to your feedback. Based on what you have told us this DLC also comes with a series of quality of life improvements. Hopefully these will continue to make the game more accessible to players.

Mission Difficulty

Missions will now display what enemies you will be facing as well as their estimated difficulty.


Each mission is rated between one (easy) and five (hard) by the number of enemy symbols. The rating system is based on where you are at in the game, so a three difficulty mission at the start of the game is very different from a three difficulty mission at the end of the game.

As we have continued to differentiate the different factions with ships, gear and crew it now makes more of a difference to know which faction you will be facing. Previously players had to mostly guess on the difficulty of a mission by looking at the rewards offered or through trial and error experience. We believe this change will help all commanders make more informed choices about which missions to undertake.

System Menu

This is a pretty simple change that was a long time coming. When the game was originally designed the only option was to Autosave, where progress was always tracked. During development the system menu was removed as an unnecessary extra click.

With the introduction of manual saving, the lack of a system menu became a problem. Players could accidentally lose their progress by exiting to the main menu with one click. The system menu has been added to address this. It also allows you to customize the options settings at all points in the game. While this is a relatively standard addition, we hope this will help your experience.

Save Images

Another piece of feedback that we got is that it could be difficult to tell the backup saves apart from each other. To help differentiate the visual look of saves that are at different points in the game, we have added images to the save files that represent how far in the story campaign you have progressed.

Sound Effects

We added sound effects to a number of actions in the game (leveling up, for instance).

Hero Ships

With the last DLC we added the ability for some Hero ships to take part in Bounty Missions. However the description detail of all Hero ships continued to say that they were unavailable for Bounty Missions. The description detail has now been updated for all Hero ships, and only ones that are truly unavailable for Bounty Missions display that language.

Balance Changes

Made several changes to improve the accuracy of abilities. Tech tree accuracy boosts will now apply to abilities. Also accuracy modifying abilities like Targeting Computer and Vor Song will now improve ability accuracy in addition to the main guns. Finally, the improved versions of abilities that are unlocked in the tech tree got a slight boost to their accuracy increases.

Slightly increased the difficulty on Veteran and Beginner difficulties to account for all of the new player powers.

Slightly lowered the XP gain on Simulator Missions.

Made a large number of minor balance tweaks to individual missions based on the play data.

Bug Fixes

Fixed a crash that could happen at the end of the Tutorial

Fixed multiple bugs with the display of the Crew XP bars

Fixed a bug where the Rhondo could be permanently destroyed

Fixed a bug where Hero ships were taking the wrong amount of damage.

Fixed a bug where some larger Vor units could not equip items in the fourth equipment slot.

Fixed a bug where the display of crew and equipment for fighter squadrons launched from a capital ship were showing as white squares.

by PLAZA

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