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盗墓谜城外传 v20180628升级档RazorDOX版

补丁类型:免DVD
补丁大小:95.8MB
更新时间:2018-06-30
所属游戏:盗墓谜城外传,Sphinx
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补丁介绍

使用说明:

1.解压缩
2.运行exe文件安装升级档
3.开始游戏

升级档安装步骤:

1.安装《盗墓谜城外传》原版游戏:Sphinx_And_The_Cursed_Mummy_v20180523-Razor1911
2.安装本升级档

更新内容:

机翻:

补丁2018-06-28

    再次让风扇最喜爱的介绍标志雷鸣。由于一些散列码头不匹配,声音在发布时被破坏。
    为我们一直逗弄的鼠标控制摄像头添加初始支持,我们仍然需要添加鼠标灵敏度控制。玩家可以使用鼠标左键进行拍摄,然后通过右键单击退出第一人称模式。键盘动作映射的基础已经制定好了,它可能会在这之后出现。
    将垂直同步更改保存到Sphinx.ini中,修复了在游戏内选项中禁用v-sync的问题。
    在图形选项中用一个数字前缀屏幕名称,以便在两个或多个屏幕具有相同名称的情况下区分它们。

    添加支持单击暂停和主菜单中的“(B)返回”标签,现在用户可以返回并通过鼠标取消。
    小心地对等级数据进行十六进制编辑,以提高Abydos运动中NPC和触发器的绘制距离。从远处可以看到船主,疯狂男孩/变戏法者以及主广场里傻笑的女士等人物。
    为Abydos博物馆添加几个急需的HQ纹理,翻新一些墙面纹理以添加一些丢失的细节。通过alpha测试/ alpha-to-coverage使一些标志和檐篷部分透明。
    移除长城入口II室斜坡中间的方形/隐形路障,木柱的碰撞网穿过它们支撑的斜坡。这是所有原始控制台版本中仍然存在的长期存在的错误。

    在第二次木乃伊访问期间,将悬挂的旗帜碰撞固定在乌鲁克城堡的潜行走廊上。现在,这个木乃伊不会卡住,可以在他们下面行走并潜行,希望不会引入额外的回归。
    如果我们使用库存键跳过过场动画并且对话框/帮助窗口处于等待用户输入的暂停点,我们将在跳过它后陷入淡入淡出过渡,我们还需要按'接受'恢复正常的游戏玩法。解决这个问题,以便按下库存/跳过按钮就足够了。
    重新实现一些测试人员提出的测试版功能和机制:
    在XTrigger_Pickupable和XTrigger_Pushable触发器中添加对PushFlag_AmunRa标志的支持;它已经半补了。如果我们拥有阿蒙之手+阿蒙之手或者每一个,则将所需强度设置为2。以前它只计算了HT_Item_Ability_HandsOfAmun的数量,并且没有引用HT_Item_Ability_HandsOfAmunRa。
    白名单HT_Item_Pickup_FireDart用于创建拾取,也用于在可破坏的容器中随机放置项目。此外,添加支持在智能物品生成上放置消防飞镖。
    现在,当在EuroLand中检查ContainerFlag_SpawnPickup时,FireDart标志可以以随机或智能模式生成项目。最终游戏中的行为不应该更改,因为此项目未在任何容器中标记,仅在beta地图中。
    修正了狮身人面像的注释部分略微偏移的突出显示标签;当前选择的目标/条目文本溢出了一点。
    将启动/合法屏幕的版权年从2017年初始更新至2018年。
    再次使用狮身人面像书的HQ选择标签纹理,它在最近的变化之后回归。
    无损压缩所有HQ纹理替换,减少磁盘占用空间,减少加载时间。
    在游戏过程中减少HQ纹理替换微口吃。
    在MSAA解析上添加一些帧缓冲放弃优化。

原文:

Patch 2018-06-28

    Made the fan-favorite intro logo thunderous again. The sound was broken on release due to a little hashcode header mismatch.
    Add initial support for the mouse-controlled camera that we have been teasing for a while, we still need to add a mouse sensitivity control. The player can shoot with the left mouse button and exit first-person mode via right-click. The groundwork for keyboard action mapping is laid out and it will probably come after this.
    Save the vertical sync changes to Sphinx.ini, fixes disabling v-sync in the in-game options.
    Prefix the screen name with a number in the graphics options, useful to distinguish them in case there are two or more screens with the same name.

    Add support for clicking the "(B) Back" labels in the pause and main menus, now the user can go back and cancel via mouse.
    Carefully hex-edit the level data to improve draw distances of NPCs and triggers in the Abydos Canals. Now characters like the the boat owner, the Mad Boy/Juggler and the giggling lady in the Main Plaza can be seen from afar.
    Add several much needed HQ textures for the Abydos Museum, refurbish some wall textures to add some lost detail. Make some signs and canopies partially transparent via alpha-testing/alpha-to-coverage.
    Remove the squarish/invisible roadblocks in the middle of the ramp in the Great Wall Entrance II Room, the collision meshes of the wooden pillars poked through the ramp they support. This is a long standing bug still present in all the original console versions.

    Fix the hanging flags collision in the sneak corridor of the Castle of Uruk during the second mummy visit. Now the mummy doesn't get stuck and can walk and sneak under them, hopefully without introducing some extra regressions.
    If we skipped a cutscene with the inventory key and the dialog/help window was in a pause point waiting for user input we would get stuck in the fade-to-black transition after skipping it, and we would also need to press 'accept' to return to normal gameplay. Fix that so that pressing the inventory/skip button suffices.
    Reimplement some beta features and mechanics asked by modders:
    Add support for the PushFlag_AmunRa flag in the XTrigger_Pickupable and XTrigger_Pushable triggers; it was halfplemented. Set the needed strength to 2 if we have the Hands of Amun + Hands of Amun Ra or 1 of each. Previously it only counted the amount of HT_Item_Ability_HandsOfAmun, and there was no reference to HT_Item_Ability_HandsOfAmunRa.
    Whitelist HT_Item_Pickup_FireDart for pickup creation, which is also used while dropping items randomly in breakable containers. Also, add support for dropping fire darts on intelligent item generation.
    Now when ContainerFlag_SpawnPickup is checked in EuroLand the FireDart flag can generate an item in either random or intelligent mode. The behavior in the final game shouldn't change because this item isn't flagged in any container, only in beta maps.
    Fix the slightly offset highlight tab in the Notes section of the Book of Sphinx; the currently selected objective/entry text overflowed a bit.
    Update the copyright year of the boot-up/legal screen from the initial 2017 to 2018.
    Use the HQ selection tab texture for the Book of Sphinx again, it regressed after the latest changes.
    Losslessly compress all of the HQ texture replacements, reducing their disk footprint and halving loading times.
    Reduce HQ texture replacement micro-stutter during gameplay.
    Add some framebuffer discard optimizations on MSAA resolve.

by RazorDOX

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