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要塞进化 21号升级档+免DVD补丁PLAZA版

补丁类型:免DVD
补丁大小:1.4G
更新时间:2018-07-22
所属游戏:要塞进化,FortressCraft
立即下载

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制PLAZA目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《要塞进化》PLAZA版游戏:FortressCraft.Evolved.Complete.Brain.Pack-PLAZA
2.安装本升级档

更新说明(机翻):


3392/5000
更新21:
TL; DR
新的主UI!
使用标志命名您的房间!
所有T2制作完全重新设计为类似于T1,并且开机更容易理解!
大量的冷冻工厂改进和重新平衡
货运推车!
Suit Inventory现在自动使用Ampules和Boosters

冒险包
Robot Herb Arms现在应该收集植物并正确地将它们运送到料斗。
在维修Hydro Bays或Storage Hoppers后,机器人现在应该转180度。
将所有轨道轨道炮任务联系起来
Orbital Railgun不再使用~47,000合金机器块制造,而是制造〜1,700个终极升级模块。这仍然是每个子类型的约700k条,但应该更容易实际管理。
矿石货轮运载能力提高4倍,速度减半,比以前增加了2倍。
Scrap Ore Freighters现在可以携带50个
基本的矿石货轮现在有500辆
快速矿石货轮现在有500辆
大型矿石货轮现在载1000
Bulk Ore Freighters现在载1000
Ore Freighters现在正确显示其携带的矿石。

如果没有名称,工作站将自动命名为添加的第一个货运项目
如果他们从错误的一侧接近并且正确地触发导航刷新,则推车现在以单向转向
SetErrorState现在正确处理null接口情况
FreightCart错误颜色现在更具体
运费车错误颜色:
黄色 - 卸载超额
青色 - 在车厂停车
洋红色 - 车站全
红色 - 导航错误
货运枢纽的荣耀和胜利。

请记住,Adventures Pack计划在1-3个月内发布,具体取决于事物,但如果您绝对不能等待,那么您可以成为Patreon [www.patreon.com]并立即访问,并支持游戏开发。

再平衡
增加钛外壳和钛外壳Crafter
添加金箔和金箔工匠
添加了辅助升级模块Crafter和辅助升级模块
增加了合金升级模块Crafter和合金升级模块
添加了Ultimate Upgrade Module Crafter和Ultimate Upgrade Modules
取代所有使用Gold Wire with Gold Foil的自制工艺品,少了5倍。
取代所有使用Titanium Plates和Titanium Housing的自制工艺品,减少了6倍。
将所有使用强化PCB和二级升级模块的自行设备替换为5倍。
这应该使T2工艺更加简单。一切都应该“约”相同的成本。
抱歉,这可能会影响一些自动化设置:(
在比赛稍晚之前隐藏了许多项目,因此玩家无法研究他们无法做出的事情。
增加了基本传送带制作机
增加了输送带制作机
MK5感应套件不再用作手工制作成分。相反,您将使用UltimateUpgradeModules,每个模块的成本约为之前MK5感应套件资源的10%。
钛外壳Crafter PPS减少到25
二级升级模块PPS增加到150
二级升级模块不再需要主PCB(这可以将合金机器块的成本降低每块30个锡条)
降低镀铬和磁性块装配器的铬和钼成本
减少早期游戏项目的RP费用
增加铜矿的研究价值
添加了ScrapTrack Crafter
添加了MinecartTrack Crafter
许多FF配方现在使用更高级别的超频时钟,这些时钟使用率很低。

新事物!

改进的东西!
新的“重型机器破裂地面”效应

生活质量
基本和常规输送机现在可以通过在适当分类的房间内建造它们来免受冷和有毒气体的影响。
Generic Room Controllers旁边的标志现在将专门命名房间 - 您可以使用它来帮助您的服务器新手了解事物,或者提醒您计划的内容......
更流畅的优化
乘坐矿车时,玩家将不再有阴影
在乘坐矿车时,玩家不应再夹入车站。
WorkFloor挖掘机不应再清除装饰块。
传送现在将导致内存分配和过时纹理负载的清除。
修复了在某些情况下CompressDuringPlayOnly无法提交存档文件夹的问题
(您现在可以使用CompressDuringPlay或CompressOnExit来确保进行备份。)
房间蒸发器现在支持256平方公尺,高于192平方公尺

Lancers和Melters现在速度是Rapid的2倍。
螺纹流体系统的大量返工。现在好多了!
流体管道现在可以适当地改变颜色。这种变化比这句话要难得多。
销毁OSC将不再使OET处于非常破碎的状态。你将失去所有的力量 - 在击中BOOM之前更加确定。
挖沟机现在应该正确分页目标钻孔段
如果你死了,就不再使用治疗安瓿。 #bitlate
再次增加有机电力存储的规模。
Melters现在应该正确支持Freezon Boosting
Freezon-Booster Ablators和Liquifiers现在覆盖范围更广。
当Freezon Boosted时,Lancers和Melters现在有双倍射程(18/26),以及增加的清除率。
CryoMine半径增加25%
后勤法轮将不再为相邻的信标提供服务。
超频时钟现在使用5个时钟,而不是1个。
所有超频使用现在减少到20%
添加了一个新的西装项目,除了有一个非常漂亮的掉落物体,并且有很大的亮度之外什么都不做。在笨拙模式中有用,但在其他地方没有。
改进的镜头抛光机读数 - 它需要所有镜头,顺便说一句!
RayGun解锁现在在实验室之前推出
无论是否安装升降机,货物升降机的铁路检查的电力成本都会大幅降低,并且不会发生变化。
Medbay范围增加到10米。
所有Ampules和Power Boosters现在都适合套装清单。
所有项目现在都可以删除。所有项目现在都可以删除。
现在,装配线机器在Rapid上的速度提高了3倍。
存储在您的Suit库存中的安瓿将在<25%生命值时自动触发
当ARTHER的健康状况<15%时,存储在您的Suit库存中的Power Boosters将自动触发
OET Charge现在正确显示ETA。

已知的问题
Directional Hoppers无法卸载到Multiblock机器。我无法解决这个问题。

修复清单
矿石密度固定在非快速模式
移动到客户端加载截头体之外的怪物不应再在以太中丢失。
一旦玩家在之前的游戏中完成游戏,矿石冶炼厂就不再提供任何教程
修复了大容量存储箱中罕见的崩溃问题
新UI应该适当淡化。
研究小组大幅改进“进展”指标。
当你达到400/457项目的进展时,将“只是保持扫描”的成就联系起来。我可能会改变这一点变得更难。
农场中的Mynocks将不再占用大量的CPU时间!此更改主要仅影响双核和四核PC。
现在,所有用于植物生长速度的修饰符都应正确应用。
修复了机器通过通用接口与装配线机器交互的一般问题。
修复了MK3存储端口成本中的拼写错误
修复了制造工厂和附件模块中罕见的崩溃问题。
Railgun现在可以不止一次被解雇。
存储和显示Railgun平均值,峰值,持续和总射击。
在遭受CryoPlasm或Sand之后,货物升降机不应再被卡住
货运提升应该对网络客户更敏感。
Raygun现在是Care Package的一部分。
解决了Dazzler如果找不到任何东西会生气的问题。有趣的事实:256不适合一个字节
流体智能性的显着改善
流体性能的显着改善
其中没有在相当长的时间内移动的Cryo段现在将冻结。
Falcor Bomber雷达网络同步
Falcor Beacons网络同步
修复了CryoMap的线程计时问题。
LOIC现在应该在所有情况下都会移动。
对OET的任务读数进行了一些修复
一些修复TourCarts
Magma Storage现在动画显示丰满度。
MagmaBore读数适当地切换到Inferno读数。包括客户!
修复了CryoMap机器显示
修复了CryoSpawner漏洞利用
网络运费修复
添加了Current Ride Cart调试
添加了一个新的客户端通信流来发送全球数据,即使目标计算机不在附近。
丢弃的物品不应再在视觉上错误的位置。
大量的MagmaBore抛光和修复。
新的顶级用户界面
Teleport Mods不再用粉红色来惩罚你
锁定TrackReservations以防止线程冲突
根据要求,只有料斗站的推车将在装载步骤中自动离开

Made StationFull错误状态优先于OffloadingExcess - 这应该可以阻止试图在整个站点卸载的推车的垃圾邮件
货运车辆仓库不应再报告要求购买未知层车的车站
大容量存储的货运站应该再次有一个弹出框
通过目的地以外的车站的车辆罚款加倍
对所有T4颗粒过滤系统进行了一系列图形调整
[FreightCart]为FreightCartMob的轨道预留抑制了一些客户端垃圾邮件
清除客户端FreightCartMob的网络预留更新
禁用购物车统计信息的网络更新,因为它将在创建小组时处理,并且不需要每次网络更新
在等待服务器移除购物车时,客户货运推车无法再通过仓库射击并脱轨
FreightCartStations现在强制在MS crate注册时刷新UI(因此可以识别MS连接)
添加抽象TrackPiece对象以用于通用跟踪跟踪应用程序
使用完整导航规则为每个现有轨道类型添加所有必需的子TrackPieces
添加对AutoUpgrader的支持,将Scrap Track升级到标准的Minecart Track
修复AutoUpgrader的电源要求,以便为每次升级正确消耗电量
如果出现错误,货运站现在会闪烁红色
矿石车现在显示他们携带的矿石。
货运车现在使用大容量存储着色和纹理方案,以显示它们携带的内容。
修正了Overmind Guts hitbox +意外成就
当Directional Hopper连接到卸载到Multiblock机器时添加了错误。
Hiveminds将不再能够过度建立和饱和订单。
现在,Hiveminds的反应更强烈。
现在,对于打击一个hivemind的惩罚约差4倍。我很想减少RP的数量,以说服人们去爆炸。记住 - hiveminds在爆炸时掉落RP!
修复了有关Hiveminds将Mynocks放置在传送带上的一些问题,现在应该对其进行大幅度的解决和改进。你现在可以花更多的力量来保持输送机的清洁。
可用的物品代码现在支持套装物品
Hotbar计数现在支持套装项目。
安瓿现在通过层正确地进行颜色编码,从T0处的白色开始
修正了加载时HODOR火箭噪音的“光点”。
太阳能电池板现在在网络上的效率提高了32倍
Ablators和Liquifiers现在应该正确地作为网络客户。
现在,所有层级的所有货运推车和矿石推车都已建模
大量的货运修复
大量的运费修复和改进
改进了HEIST网络使用
当所有过时的事情都已经死亡时,所有的蜘蛛侠任务将不再触发
为Crystal Resonance添加了低通滤波器,减少了远处的一些高频。
重新平衡流体焦点以优先考虑玩家附近的流体。当玩家不在时,所有流体都会平分。
标志现在渲染速度更快
改进的Minecart轨道渲染
Freight Mod现在是Adventures Pack的一部分!新的,改进的和改进的!

原文:

Update 21:
TL;DR
New main UI!
Use Signs to name your rooms!
All T2 crafting completely reworked to be similar to T1, and much more understandable to boot!
Loads of Frozen Factory improvements and rebalances
Freight Carts!
Suit Inventory now auto-uses Ampules and Boosters

Adventures Pack
Robot Herb Arms should now collect plants and hand them off to hoppers correctly.
Robots should now do a 180 degree turn after servicing Hydro Bays or Storage Hoppers.
Linked up all Orbital Railgun missions
Orbital Railgun no longer uses ~47,000 Alloyed Machines Blocks to make, but will instead make ~1,700 Ultimate Upgrade Modules. This is still around 700k bars of each of the sub-types, but should be much easier to actually manage.
Increased Ore Freighter carrying capacity by 4x, halved their speed, giving an effective 2x boost over previous.
Scrap Ore Freighters now carry 50
Basic Ore Freighters now carry 500
Fast Ore Freighters now carry 500
Large Ore Freighters now carry 1000
Bulk Ore Freighters now carry 1000
Ore Freighters now show their carried ore correctly.

Stations auto-name to the first freight item added if they don't have a name
Carts now turn around at one-ways if they approach them from the wrong side and properly trigger a nav refresh
SetErrorState now properly handles null interface case
FreightCart error colours are now more specific
Freight Cart error colours:
Yellow - Offloading Excess
Cyan - Parking at Depot
Magenta - Station Full
Red - Nav Error
Freight Cart Junctions of glory and win.

Just remember, the Adventures Pack is planned to be released within 1-3 months, depending on things, but if you ABSOLUTELY CANNOT WAIT, then you can become a Patreon[www.patreon.com] and get immediate access, as well as supporting development of the game.

Rebalancing
Added Titanium Housings and Titanium Housing Crafter
Added Gold Foil and Gold Foil Crafter
Added Secondary Upgrade Module Crafter and Secondary Upgrade Modules
Added Alloyed Upgrade Module Crafter and Alloyed Upgrade Modules
Added Ultimate Upgrade Module Crafter and Ultimate Upgrade Modules
Replaced all self-crafts that used Gold Wire with Gold Foil, 5 times less. 
Replaced all self-crafts that used Titanium Plates with Titanium Housing, 6 times less. 
Replaced all self-crafts that used Fortified PCBs with Secondary Upgrade Modules, 5 times less. 
This should make things much simpler for T2 crafts. Everything should be 'about' the same cost.
Apologies that this may affect a few automation setups :(
Hid a number of items until slightly later in the game, so players can't research things they can't make.
Added Basic Conveyor Belt Crafting machines
Added Conveyor Belt Crafting machines
MK5 Induction kits are no longer used as a crafting ingredient. Instead you'll use UltimateUpgradeModules, each of which costs about 10% of the resources of a previous MK5 Induction Kit. 
Titanium Housing Crafter PPS reduced to 25
Secondary Upgrade Module PPS increased to 150
Secondary Upgrade Module no longer required Primary PCBs (this reduces the cost of Alloyed Machine Blocks by 30 Tin bars per block)
Reduced Chrome and Moly cost in Chromed and Magnetic Block Assemblers
Reduced a number of RP costs for early-game items
Increased Research Value of Copper Ore
Added ScrapTrack Crafter
Added MinecartTrack Crafter
Many FF recipes now use the higher-tier Overclocked Clocks, which were sorely underused.

New things!

Improved things!
New 'heavy machine cracks the ground' effect

Quality of Life
Basic and Regular Conveyors can now be made immune to the effects of Cold and Toxic gases by building them inside an appropriately-classed room.
Signs next to Generic Room Controllers will now specifically name the room - you can use this to help newbies to your server understand things, or to remind you what on earth you had planned...
Many more optimisations to fluid
Players will no longer have a shadow when riding a minecart
Players should no longer clip into Stations whilst riding minecarts.
Decorative Blocks should no longer be cleared by WorkFloor Excavators.
Teleporting will now cause a clear-up of memory allocation and outdated texture loads.
Fixed issue where CompressDuringPlayOnly wouldn't submit folder for archival under certain circumstances
(You can use CompressDuringPlay or CompressOnExit for now to ensure backups are made.)
Room Vaporators now support 256m^3, up from 192m^3

Lancers and Melters are now 2x the speed on Rapid.
Massive rework of the threaded fluid system. Now substantially better!
Fluid Pipes can now change colour appropriately. This change was far harder than this sentence makes out.
Destroying an OSC will no longer leave the OET in a really broken state. You WILL lose all the power tho - be more sure before hitting BOOM.
Trenchers should now correctly page in target drill segment
Healing Ampules are no longer used if you're dead. #bitlate
Increased size of Organic Power Storage once more.
Melters should now correctly support Freezon Boosting
Freezon-Booster Ablators and Liquifiers now cover a much larger range.
Lancers and Melters now have double range (18/26) when Freezon Boosted, as well as the increased clearance rate.
Increased CryoMine radius by 25%
Logistics Falcors will no longer service adjacent beacons.
Overclocked Clocks now use 5 Clocks, not 1.
All Overclocked use now reduced to 20%
Added a new suit item that doesn't do anything other than have a really pretty drop object with a big light on it. Useful in Clumsy Mode, but not elsewhere.
Improved Lens Polisher readout - it takes ALL lenses, btw!
RayGun unlock now pushed before Labs
Power cost for Rail Checking on Cargo Lifts is massively reduced, and doesn't change, regardless of fitted lift.
Medbay range increased to 10 metres.
All Ampules and Power Boosters now fit into the Suit Inventory.
All items now droppable. ALL items now droppable.
Assembly Line Machines are now 3x faster on Rapid.
Ampules stored in your Suit inventory will automatically trigger when at <25% health
Power Boosters stored in your Suit inventory will automatically trigger when ARTHER is at <15% health
OET Charge now displayed with an ETA properly.

Known Issues
Directional Hoppers cannot offload to Multiblock machines. I can't work out a good fix for this.

Fix List
Ore Density fixed on non-Rapid modes
Mobs that move outside of a Client's loaded frustum should no longer get lost in the ether.
Ore Smelter no longer gives any tutorial once the player has completed the game in a previous playthrough
Fixed rare crash in Mass Storage crates
New UI should fade appropriately.
Massively improved 'progress' indicator in Research Panel.
Hooked up 'Just keep scanning' achievement to when you hit 400/457 items in progression. I may change this to be harder.
Mynocks in a farm will no longer soak up lots of CPU time! This change will mostly only affect dual and quad core PCs.
All of the modifiers to plant growth speed should now apply correctly.
Fixed a generic issue with machines interacting with Assembly Line machines via the generic interface.
Fixed typo in Cost of MK3 Storage Ports
Fixed rare crash in Manufacturing Plants and Accessory Modules.
Railgun can now be fired more than once.
Railgun average, peak, ongoing and total firing stored and displayed.
CargoLifts should no longer get stuck forever after suffering from CryoPlasm or Sand
CargoLifts should be much more responsive for network clients.
Raygun now part of the Care Package.
Fixed issue where Dazzler would sulk if it couldn't find anything. Fun fact : 256 doesn't fit into a byte
Substantial improvements to smartness of fluid
Substantial improvements to performance of fluid
Segments with Cryo in them that haven't moved in a substantial timeframe will now freeze.
Falcor Bomber Radar is network synced
Falcor Beacons are network synced
Fixed threaded timing issue with CryoMap.
LOIC should now move under all circumstances.
Some fixes to the mission readout for the OET
Some fixes to TourCarts
Magma Storage now animates to show fullness.
MagmaBore readout switches across to Inferno Readout appropriately. Includes clients!
Fixed CryoMap machine display
Fixed CryoSpawner exploit
Network Freight fixes
Added Current Ride Cart debug
Added a new client comms stream to send world-wide data, even with the target machine isn't nearby.
Dropped items should no longer end up being visually in the wrong place.
Plenty of MagmaBore polish and fixes.
New top-UI
Teleport Mods should no longer punish you with pink
Locked TrackReservations to prevent thread clashing
Carts at request only hopper stations will automatically leave at the loading step

Made StationFull error state take precedence over OffloadingExcess - this should stop spamming of carts that are trying to offload at a full station
Freight cart depots should no longer report stations asking for carts of unknown tier
Freight stations on mass storage should have a popup box again
Doubled the penalty for carts passing through stations other than the destination
Carried out a bunch of graphical tweaks to all of the T4 Particulate filtration systems
[FreightCart]Suppressed some client spam for track reservations for FreightCartMob
Cleaned up the network reservation update for client FreightCartMob
Disabled the network updates of cart stats as that would be handled on mob creation and isn't needed each network update
Client freight carts can no longer shoot past a depot and derail while awaiting the server removal of the cart
FreightCartStations now force a UI refresh when a MS crate is registered (so MS connection is recognized)
Adds the abstract TrackPiece object for use in generic track tracing applications
Adds all necessary child TrackPieces for each existing track type with full navigation rules
Adds support to the AutoUpgrader to upgrade Scrap Track into standard Minecart Track
Fixes power requirement for AutoUpgrader to properly consume power for each upgrade
Freight Stations now flash red if there's an error
Ore Carts now show which ore they're carrying.
Freight Carts now utilise the Mass Storage colouring and texturing scheme, to show what they are carrying.
Fixed Overmind Guts hitbox + accidental achievement
Added error when Directional Hoppers are connected to offload to Multiblock machines.
Hiveminds will no longer be able to over-build and saturate orders.
Hiveminds now inter-react more strongly.
The punishment for nuking a hivemind is now about 4x worse. I'm tempted to reduce the amount of RP out there, in order to persuade people to go blow up hiveminds. Remember - hiveminds drop RP when blown up!
Fixed a number of issues regarding Hiveminds placing Mynocks onto Conveyors, that should now be resolved and improved substantially. You may spend a little more power on keeping conveyors clear now, tho.
Usable Item code now supports Suit Items
Hotbar counts now support Suit items.
Ampules are now correctly colour-coded by tier, starting with White at T0
Fixed the 'blip' of HODOR rocket noise when it loads.
Solar Panels are now 32x more efficient over the network
Ablators and Liquifiers should now correctly aim as network clients.
All Freight Carts and Ore Carts of all tiers now modelled
Lots and lots of Freight fixes
Lots of Freight fixes and improvements
Improved HEIST networking usage
All Spiderbot missions will no longer trigger when all overminds are dead
Added low-pass filter to Crystal Resonance, reducing some of the high frequencies at distance.
Fluid focus rebalanced to give priority to fluid near the player. When player isn't present, all fluid will tick equally.
Signs will now render faster
Improved Minecart track rendering
Freight Mod now part of the Adventures Pack! New, improved and improved!

by PLAZA

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