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战锤40K:角斗士之战争圣器 v1.0.6升级档+免DVD补丁CODEX版

补丁类型:其它
补丁大小:23.3MB
更新时间:2018-07-27
所属游戏:战锤40K:格雷迪厄斯
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《战锤40K:角斗士之战争圣器》CODEX版游戏: Warhammer.40000.Gladius.Relics.of.War-CODEX
2.安装本升级档。

更新说明:

机翻:

更新v1.0.6:

*增加了同时转弯的大堂设置。如果残疾,只有同一队的球员才会参加

同时进行。如果一个团队中既有人工智能玩家,也有人工智能玩家,那么人工智能玩家将会紧随其后

人类的球员,但仍然在下一个队之前。

*添加多人聊天。

*在资源/文件夹中添加了3dsMax出口商和其他脚本,用于进行修改支持。

 

平衡

*每个城市的忠诚度惩罚从-3增加到-6。这使得大型帝国的成本更高,从而使太空陆战队与大型帝国更具竞争力。

*太空陆战队的救赎堡垒的资源成本减半。

轻微增加轨道扫描的影响成本。

*改善特殊特征、亡灵墓、人工制品和野生生物的传播。

*恢复减少Necron坟墓密度。

 

一般

*太空陆战队AI现在总是部署在他们的起始区域,而不是与盟友相邻。

制造单位的任务现在更喜欢无人居住的地方。

*在《星际争霸5》中出现新一波奴役者的速度减半。

*斗牛士不能再被从Vaul的废墟中获得。

*调整瓷砖定界分数评估。

*语言调整。

 

错误修复

修正了在同一块瓦片上部署两个救赎堡垒造成的崩溃问题。

修正了敌人单位在玩家转身时的移动,而不是进行守望攻击。

*已损坏的配置文件在启动时不应再崩溃。

改进了错误日志记录,以帮助跟踪一些很难发现的错误。

原文:

Update v1.0.6:
New
* Added lobby setting for simultaneous turns. If disabled, only players of the same team will act
simultaneously. If a team contains human as well as AI players, the AI players will act after the
human players but still before the next team.
* Added multiplayer chat.
* Added 3dsMax exporters and other scripts to Resources/ folder for modding support.

Balance
* Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires. 
* Halved resource cost for Space Marines fortress of redemption.
* Slightly increased influence cost of orbital scan.
* Improved spreading of special features, necron tombs, artifacts and wild life.
* Reverted reduction of Necron tomb density.

General
* Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
* Quests that spawn units now prefer unpopulated areas.
* Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
* Ambulls can no longer be awarded from Ruins of Vaul.
* Tweaked tile colonization score evaluation.
* Language tweaks.

Bug Fixes
* Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
* Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
* A corrupted configuration file should no longer crash at startup.
* Improved error logging to help track down some bugs that have been hard to find.

by CODEX

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